Asim DasBack to work
Product2026

Curio AI — Animated Learning Companion

A character-driven learning experience exploring how one personality can stay consistent across onboarding, interaction, and gameplay.

Curio started as a character for a learning product. I wanted to see how far that character could go without losing its personality.

From character to product

I developed Curio across onboarding, feedback, and learning interactions so the character became part of the experience, not just something sitting inside it.

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Building the behavior

Thinking, retry, success, and celebration were designed as product states, giving Curio a consistent way to respond to what the user is doing.

Taking Curio further

I then brought the same character into a playable Unity prototype to test whether the same personality and motion language could work in a completely different interaction.

Visual: Unity gameplay + side-by-side product/game comparison

One character, one language

Across product UI, motion, and gameplay, the goal stayed the same: keep Curio recognizable while giving the character room to grow.

Visual: final overview reel

Role: Character Direction · Product Motion · Rive · Prototype Development Private notes